Comment #5: Erik


Hej Erik!
I think you provided a very structured and informative blog post, that describes how you conducted playtesting in your own group, not only during the playtesting workshops, but also within your group and online on a constant basis. (By the way, how the heck did you get the Unity web player working? I completely failed when attempting that.)
I additionally like the introduction and the conclusion you give to your post, as it creates a great framework for the reader to follow. Although in general enumerations are a good thing for the reader to follow, I had quite hard times especially in the introduction following all of your key points that were not just used for lists, but also occasionally within sentences as well.
As you focus on the results of the last playtesting workshop, I really like the insight you give on your problem of finding a way to restrict your abilities and which decisions you took to find out about the players response on both versions of the game.
As you got those contradicting and unclear results though, I wished you gave a further and more detailed analysis of why testers perceived the different versions of the game like that and what measurements you took to improve your game.
Besides that, I enjoyed your blog post and found it particularly interesting to set up two different versions of the game, as that is something our group did not consider during our time of development. Keep up the good work!
Jan

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